![]() ![]() Real Golf 2011 possesses an involved Career mode that lets you play invitational events and tournaments around the globe in a slow climb from a lowly ranking of 150. There ought to be an option to turn these off altogether. ![]() I don't care - can I play my shot now, please? These opposition turns are skippable, though never immediately. Okay, so Greg Norman is upset that he put the ball into the bunker on the eighth. The game also takes the baffling decision to show you every competing computer player’s shot, complete with incidental animations. ![]() Its unskippable, tacked-on nature is so crudely obvious there’s even a quick fade transition as control is reinstated. Prior to many of your shots, for example, there’s a scripted animation of your golfer doing a little warm-up wriggle. As such, there are far too many superfluous and unskippable animations that disrupt the flow of the game. The visuals and animations are of a relatively high standard, but Gameloft doesn’t seem to know where to draw the line. It seems to be a twitchy puzzle game in its own right. Other irritations include an occasionally unwieldy menu system, which reaches new heights of awkwardness when purchasing new clubs and balls in Career mode. My favourite: “This hole is going to be a long one.” Take the cheesy commentator, for example, who sounds like he’s providing the voiceover for an American game show.Īlongside such teeth-grinding repetitions as “Easy, Eeeeasy” every time a putt goes a little long, he chips in with some of the most inane wittering imaginable. Then there are the numerous sloppy repetitions. ![]() This has the negative effect of limiting your view on the green, which results in having to practically strain your neck to get an elevated view. Not only is it a lot simpler to judge distance and power thanks to a crystal clear power gauge, but the auto-putt system kicks in helpfully in tight situations.Ĭuriously, the camera pans low during putts. The putting mechanics are straightforward and functional. On the green, things get a little better. It lacks the satisfyingly rhythmic power boost element and overall instinctive, nuanced feel of Tiger Woods PGA Tour. Unfortunately, the setup fails to provide any level of challenge and it’s pretty easy to score a straight shot every time. Dragging a finger down the meter sets the power, while sliding it back up establishes accuracy and finishes the shot. Gameloft has outright copied EA Mobile's approach with a vertical meter used to set the power and accuracy of your swings. Nowhere is this more apparent than the swing mechanic. It seems as if Gameloft has reached too far, producing a game heavy on features and modes, neglecting gameplay. What counts is the feel on the green, and in that respect Real Golf 2011 falls well short of its illustrious rival. But golf has never been about the numbers. It's got ten courses to seven in Tiger Woods PGA Tour, double the number of players, and multiplayer, which speaks directly to the game's ambitions. That uneasy truce can be considered broken, as Gameloft takes a deliberate step onto EA’s beautifully maintained turf. On the other side, standing for instant gratification and a cartoony take on the sport, is Gameloft with Let’s Golf 2. On one side, representing realism and offering a decent approximation of the mechanics of golf, we have EA Mobile and its Tiger Woods PGA Tour. Unusual given the civilised nature of the sport, golf has become a virtual battlefield on iPhone and iPod touch, contested by two surprisingly disparate but equally acclaimed parties. ![]()
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